- Level 1: the reality as understood by the unfortunate "hosts", sealed in an invented world like that of the dream.
- Level 2: the reality of the "guests", players in a game, demi-gods to the characters in the game.
- Level 3: the reality of the Park creators/managers, who, god-like, make up the fictions.
And then, beyond the fiction, we have:
- Level 4: the reality of us, the viewers, watching the creators, the players, and the characters.
- Level 5: the reality of the TV series creators, who know (we hope) what's coming at us, the viewers -- so, re: the series, we the viewers are in a position similar to that of the "guests" re: the Park.
- Level 6: the reality of the show's critics, who judge the creators. That's us too, of course, but only after we've seen the whole of it.
The last three levels are common to any fiction, particularly any episodic creation. But what distinguishes this series are those first three levels, that, as we see, again provide an analogy to the last three, or to our own situation sitting in front of the screen. It's what repeatedly gives this experience its slightly unsettling quality.
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